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Amoeba
Power to ooze
Unlimited token movement
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Eon
Planning
Wild
As a main player you may ooze your tokens into or out of a challenge (just as the Amoeba can) except you do so after allies are in but before cards are played.
Super
You may ooze in or out of a challenge, before cards are revealed, even as an ally.
Amoeba
Power to ooze
Unlimited token movement
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Mayfair
Planning
Wild
As a main player, you may increase or decrease the number of your tokens in the challenge before Challenge Cards have been selected. You can ooze more than four tokens onto the cone as the offensive player.
Super
You may ooze into or out of a challenge as an ally. You must commit at least one token during the alliance accept/decline step in order to use this Flare.
Amoeba
Power to ooze
Unlimited ship movement
Amoeba (AH)
AH
Planning
Amoeba
Power to ooze
Unlimited ship movement
Amoeba (FFG)
FFG
Planning
Wild
As a main player, you may increase or decrease the number of your ships in an encounter by up to four before encounter cards are selected. This may result in you having more than four ships in the hyperspace gate.
Super
You may use your power as an ally.

Amoeba is an alien that gets to move its ships into or out of an encounter after encounter cards have been selected.

Strategy[]

Strengths Weaknesses
Can attack with many ships
Can escape lost encounter
Requires lots of ships to be effective

As Amoeba[]

The simple part of Amoeba's power is being able to bail out of an encounter by oozing out. The idea is simple: if an encounter looks unwinnable, pack it in and save the ships. This allows an easy offload of a bad encounter card. Oozing out and throwing the encounter is also good for disposing of any allied ships, although this will probably only work the first time.

Oozing in takes a bit more strategy. Simply flooding the hyperspace gate with ten or more ships can help win encounters, especially at lower player counts where there are fewer allies' ships and the chance of enemy reinforcements are small, but this will likely draw out a big attack card - which can be useful to bait opponents, but risky, and of course Amoeba's colonies will end up being uneven and vulnerable. So, it may be better to put in not more than a few extra ships - just two or three more can cancel out a possible Reinforcement. Oozing in can also be useful to rake in extra compensation, with the obvious disadvantage of losing more ships in the process.

Against Amoeba[]

Amoeba's primary strength lies in having superior numbers of ships. Cutting away its ship resources can limit its options pretty quickly, especially in the later game as it has ships in the warp and needs more ships to hold down foreign colonies. As such, Amoeba should have a bit more priority when it comes to targeting other players' ships. Prediction is also a key component - guessing that Amoeba will ooze in is a good time to play a high attack, while guessing that Amoeba will move out is a good time to play a lower card.

Matchups[]

By oozing in significantly, Amoeba can compete with Macron on defense or a midgame Warrior. By oozing out, Amoeba becomes less vulnerable to Guerrilla or Gambler. In any case, Amoeba's strength is in its ships, so aliens such as Cudgel, Fungus, and Void are a serious threat.

Text[]

 
Edition Power Text History
Eon You have the power to ooze. After you and your opponent play challenge cards face down, but before they are revealed, you may increase or decrease the number of your tokens in the challenge. You may remove some or all to your bases, or you may add as many more as you want to your side in the challenge from any of your bases (as long as you have some in the challenge to start with). Spawned on a totally liquid world, Amoebas are highly conscious of vibrations. Quick to withdraw from danger, they are equally able to ooze menacingly into combat when confronted with the proper turbulences. Amoebas pity those who are less able to respond to circumstance and will be sensitive Cosmic masters.
Mayfair You have the power to ooze. When you are a main player in a challenge, after selecting Challenge Cards but before revealing them, you may increase or decrease the number of your tokens in the challenge. You may remove some or all to your bases, or you may add as many more as you want to your side of the challenge from any of your bases (as long as you had some in the challenge to start with). If you are the offensive player, you may ooze more than four tokens into the cone. Spawned on a totally liquid world, Amoebas are highly conscious of vibrations. Though quick to withdraw from danger, they are equally able to ooze menacingly into combat when confronted with the proper turbulences. Amoebas have no pity on those who are less able to respond to circumstance.
AH You have the power to ooze.
After you and your opponent play Encounter cards face down, but before they're revealed, you may increase or decrease the number of your ships in the encounter. You may add as many ships as you want from any of your colonies, even beyond the normal limit of 4, or you may remove some of all of your ships from the Encounter to any of your colonies.
You may ooze after you and your opponent play Encounter cards, but before they are revealed. At least one Amoeba ship must be in the encounter at the start.
Spawned on a totally liquid world, Amoebas are highly conscious of vibrations. Quick to withdraw from danger, they are equally able to ooze menacingly into combat when confronted with the proper turbulences. Amoebas pity those who are less able to respond to circumstance and will be sensitive Cosmic masters.
FFG You have the power to Ooze. As a main player, after encounter cards are selected, but before they are revealed, if you have at least one ship in the encounter, you may use this power to increase or decrease the number of ships you have in the encounter. You may remove some or all of your ships to your colonies, or you may add as many ships as you want (even exceeding the normal maximum of four) from any of your colonies. If you win the encounter but have no ships left in it, you cannot receive a colony. Spawned on a totally liquid world, Amoebas are highly conscious of vibrations. Quick to withdraw from danger, they are equally able to ooze menacingly into combat when confronted with the proper turbulences. Amoebas pity those who are less able to respond to circumstance and will be sensitive Cosmic masters.

Notes[]

  • It is interesting to note that Mayfair's history for Amoeba states that they have no pity for "those who are less able to respond to circumstance", whereas the Eon and FFG histories state quite the opposite.
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