Attack cards encounter cards with double-digit numbers on them. When played in an encounter, its value is added to the number of ships on the player's side, and the higher total wins the encounter. Attack cards in the cosmic deck most commonly have values between and , while they can range as high as or as low as or even negative numbers, depending on the edition.are
Single-digit cards Edit
Until the FFG edition, attack cards less than were only printed with single digits; effects that referenced a card's tens digit all stated that the tens digit of a single-digit card was treated as 0 for the purposes of these effects. Kevin Wilson, game designer at FFG, stated that the choice to use double-digit numbers on all attack cards in their edition was both for this purpose and because double-digit numbers have more of a sci-fi feel to them.
Flavor text Edit
The Avalon Hill edition is notable for having titles and flavor text on its attack cards:
- : Nuclear Missile - Crude. Inefficient. Messy. Old-fashioned form of fission technology.
- : Reyuban Rod - It was invented in one day. Too bad they were trying to create a new type of footwear.
- : Quark Fork - Remember, when attacking with Quark Forks to start at the outside of the planet and work your way in.
- : The Positron v5.1 - Earlier versions had "features" that caused self-immolation. The latest patch fixes this problem.
- : Hawking Catapult - "Sure it's from the spiral arm of a backwater galaxy, but the creature who made this thing was a genius."
- : Dim Matter Beam - Not quite as good as Dark Matter, but the savings are tremendous.
- : Dark Matter Beam - "Afraid of the dark?" "No." "You will be."
- : Quasar Spear - Light. Flexible. Taskes out a task force in 0.2 pica-seconds.
- : Nu'x'xian Orb - "Say what you will about the Nu'x'xian Orb...maybe something like 'aiiiieeeee'."
- : Galactose Intolerance - WARNING: May cause cramping, bloating, and total destruction of matter inside a one parsec radius.