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Cosmic Card (FFG)

Cosmic card back in the FFG edition

The cosmic deck (simply called the deck in card texts) is the main deck of cards used in playing Cosmic Encounter. Any time players are instructed to draw cards (including for their starting hands), the cards are drawn from this deck unless otherwise specified. Defensive allies' rewards are drawn from the deck if the reward deck is not in use. If the deck runs out, the discard pile is reshuffled to form a new deck.[1]

If playing with 7 or more players, the large group cosmic cards from Cosmic Alliance must be added to the cosmic deck before playing. 

Contents[]

The cosmic deck in the current edition of Cosmic Encounter includes 72 cards:

Flare cards dealt during setup are also mixed into the cosmic deck before starting hands are dealt.

For the contents of the cosmic deck in previous editions, see: Cosmic deck/Historical contents.

Cosmic Quake[]

A cosmic quake is a special event that occurs if there are no cards remaining in the cosmic deck or discard pile and a player attempts to draw one or more cards from the cosmic deck. When this happens, all players must discard all the cards in their hands, then the discard pile is shuffled to reform the cosmic deck and each player is dealt a new hand of eight cards. This rule was added in Cosmic Incursion and is included in the 42nd Anniversary Edition rulebook.

No other decks besides the cosmic deck cause a cosmic quake; if they run out, they're simply empty and no more cards can be drawn from them until more cards are discarded.

Notes[]

  1. The rule to reshuffle the discard pile when the deck runs out isn't printed anywhere in any of the rulebooks for the FFG edition base game and expansions, but it's implied by many card texts such as Tick-Tock's Wild flare.
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