A deal is when two players, having both played  N s in an encounter, have made an agreement to exchange colonies or cards. The dealmaking process begins once it is determined that both main players have revealed  N s. Both players then have one minute to work out a deal. In a deal, either player may give the other a maximum of one colony on a planet the giver occupies, and/or any number of cards from his/her hand. Players may also offer promises and other non-tangible things, but such actions are never binding and are not considered part of the deal - there must be at least one granted colony or traded card for a deal to be successful. If either player refuses to deal, one minute of negotiation time expires, or a Quash is played, the deal fails and both players must lose three ships to the warp.

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