|Power to adhere|
|Attaches to other ships|
When you win as the defense in your home system, you may collect all opposing ships in the encounter and place them in a circle around your home system. They now count toward your total when you are the defense in your home system, but do not go to the warp if you lose as the defense. Captured ships do not have special characteristics. When you discard this card, the captured ships return to their owner's colonies, if any.
Ships adhering to yours in stacks are not released when sent to the warp. When you retrieve a ship from the warp, those ships in its stack remain with it.
Fungus is an alien that has the ability to capture the opponent's losing ships, stacking them under its own ships instead of sending them to the warp. The more ships it has in its stacks, the stronger it is.
|CI||You have the power to Adhere. As a main player or ally, after you win an encounter in which you have at least one ship, use this power to capture any losing ships, stacking them under one of more of your ships in the encounter instead of sending them to the warp (effects that would save ships from the warp, such as Zombie's or Healer's power, cannot prevent this). Captured ships do not have special characteristics, e.g. Macron ships are not worth four. These stacks are controlled by you. Each stack is considered to be one ship for the purposes of play. Ships that are part of a stack are only freed when the stack enters the warp. Freed ships are returned to normal and may leave the warp as usual.|
As a main player or ally in an encounter, after encounter cards are revealed, use this power. Each stack you have in the encounter adds the number of ships it contains to your side's total instead of 1. Zapping this power does not free any captured ships.
|The Fungus clings tenaciously to its basic perceptions, and now its neighbors find its teachings (and tendrils) rapidly growing upon them.|