Wikia

Cosmic Encounter Wiki

Healer

Talk0
195pages on
this wiki
This article or section needs an image or images adding to it.
Healer
Power to heal
Can save others' tokens from warp
NoImage
Eon
Any Phase
Wild
You are immune to "Cosmic Zap" Edicts.
Super
Your fee for healing another player is raised to one card from the deck per token you heal.
Healer
Power to heal
Can save others' tokens from warp
NoImage
Mayfair
AnyPhase(Mayfair)
Wild
Cancel any Zap edict.
Super
You receive one card for each token you heal from the warp in one challenge.
Healer
Power to heal
Can save others's ships from warp
Healer (AH)
AH
Any Phase
Healer
Power to heal
Can save others' ships from warp
Healer (CEO)
CEO
Resolution
Healer
Power to heal
Can save others' ships from warp
Healer (FFG)
FFG
AnyPhase(FFG)(on)
Wild
You may cause any Cosmic Zap played on you to be discarded without effect.
Super
You may raise your fee for healing other players to one card from the deck per ship you heal.

Healer is an alien with a power that benefits everyone. Whenever a player's ships are about to be sent to the warp or removed from the game, Healer may intervene and rescue the ships. Healer may choose which players to heal; all ships lost at once by that player are saved. Healing a player does not prevent them from receiving compensation. In return, Healer earns one card from the deck for each player healed. Healer cannot heal its own ships.

Healer cannot heal aliens that have their own means of rescue from the warp such as Zombie or Observer; they save themselves first. However, if a power such as Void interferes with these aliens, Healer can act.

StrategyEdit

StrengthsWeaknesses
Draws cards consistentlyBenefits others

As HealerEdit

While it seems counter-intuitive, Healer should typically use its power as often as possible. A hand full of cards is often worth the risk of giving other players more ships. The promise of healing can also give other players incentive to ally with Healer using more ships.

Against HealerEdit

Since Healer will probably be providing opposing players with many ships, the key to beating Healer is by ridding it of the cards it earns. Healer's ships should also be a target, as it should already be at a ship disadvantage.

MatchupsEdit

Healer is a stiff counter to warp-loving aliens such as Masochist and Warpish, while Void is also strongly hindered. Ship-destroying aliens like Vacuum, Cudgel, or Hate give Healer more ships to heal, while the presence of Zombie, Observer, or Fungus does just the opposite.

TextEdit

 
EditionPower TextHistory
EonYou have the power to heal. Whenever any other player loses one or more tokens to the warp, you can return to him all tokens he just lost and earn one card from the deck. (Being healed does not prevent a player from collecting consolation, if earned.) A healed player replaces his tokens on any of his bases. During a challenge you may heal several players, drawing one card for each. You may heal tokens lost to the Void.Rapid geologic activity forced extreme biological diversification on the Healer home-world. Thus acquiring vast knowledge of herbal and mutant lore, the Healers are now prized by other beings for their life-sustaining skills. Amidst loud rejoicings over returned good health, who could deny them their small fee.
MayfairYou have the power to heal. When another player loses tokens to the Warp, you can return to him all the tokens he just lost and earn one card from the deck. Being healed does not prevent a player from receiving consolation.Rapid geological activity forced the extreme biological diversification on the Healer home world. Possessing vast knowledge of herbal and mutant lore, Healers are now prized by other beings for their life sustaining skills. Amidst loud rejoicing over renewed health, who could deny them their small fee?
AHYou have the power to heal.
When another player loses ships to the Warp, you can return to that player all the ships he or she just lost and earn one card from the deck for doing so. Being healed does not prevent a player from receiving Compensation.
The player places healed ships on any of his or her existing colonies. You may heal several players at once, receiving one card for each player.
You may heal whenever another player loses ships to the Warp.
Rapid geologic activity forced extreme biological diversification of the Healer home world. Possessing vast knowledge of herbal and mutant lore, Healers are now prized by other beings for their lifesustaining skills. Amidst loud rejoicing over renewed health, who can deny them their small fee?
CEOYou have the power to heal. When another alien loses ships to the warp, you can return to that alien all the ships it just lost and earn one pod for doing so. (Being healed does not prevent an alien from receiving compensation.) The alien's healed ships are placed on any of its existing colonies. You may heal several aliens at once, receiving one pod for each alien. You may heal whenever another alien loses ships to the warp. Your power to heal is invoked at the end of a challenge. All ships in the last group to go into the warp are eligible. This may lead to your ability to heal ships that were lost to a Plague at the beginning of an encounter, in the event that no other ships were lost after that time.Rapid geologic activity forced extreme biological diversification of the Healer home world. Possessing vast knowledge of herbal lore, Healers are now prized by other beings for their life-sustaining skills. Amidst loud rejoicing over renewed health, who can deny them their small fee?
FFGYou have the power to Heal. When another player loses ships to the warp or has ships removed from the game, you may use this power to return to that player all the ships he or she just lost and earn one card from the deck. Being healed does not prevent a player from receiving compensation. A healed player replaces his or her ships on any of his or her colonies. During an encounter you may heal several players, drawing one card for each.Rapid geological activity forced extreme biological diversification on the Healer home world. Possessing vast knowledge of herbal and mutant lore, Healers are now prized by other beings for their life sustaining skills. Amidst loud rejoicing over renewed health, who could deny them their modest fee?
Advertisement | Your ad here

Around Wikia's network

Random Wiki