Gains a horde token each time it draws a card from the deck or retrieves a ship; horde tokens count as its own ships, but disintegrate if go to warp. Power cannot be stolen or copied.
Wild: Add ship of unused player color from box to one of your colonies during your regroup phase; ship disintegrates if it goes to warp or is ever on a planet without one of your normal ships
Super: Gain double tokens. (The Cosmodex notes that this effect applies for the duration of the encounter in which the flare is played, rather than just being applied to one instance of gaining tokens.)
|Reliably gains ships||Must draw cards to be effective|
Horde generally needs to draw cards or retrieve ships continuously in order to fully utilize its ability; being a defensive ally accomplishes this task, as does drawing a new hand. Horde shouldn't hesitate to lose its non-token ships, as it will easily recover the loss in tokens when it gains them back.