Gains a token each time it draws a card or retrieves a ship; tokens are ships; tokens disintegrate if go to warp; power cannot be stolen or copied
Wild: Add unused ship from box to your side during your regroup phase; ship disintegrates if goes to warp or if ever alone on a planet
Super: Gain double tokens
|Reliably gains ships||Must draw cards to be effective|
Horde generally needs to draw cards consistently in order to fully utilize its ability; being a defensive ally accomplishes this task, as does drawing a new hand. Horde shouldn't hesitate to lose its non-token ships, as it will easily recover the loss in tokens.
Horde shouldn't hesitate to use mobius tubes or rift, as it will gain twice as many ships in the form of tokens.