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Kicker ×_ is a card type included in FFG's Cosmic Incursion expansion. Kickers with values from ×0 to ×3 can be found in the Cosmic Incursion reward deck. Each main player may play one kicker per encounter (allies may not play them). They are played face down during the planning phase before encounter cards are selected and are revealed along with the encounter cards during the reveal phase, when they multiply the player's encounter card. They affect attack cards and negotiate cards differently, as described below:

Player reveals Opponent reveals Result
Attack and kicker Attack or negotiate Multiplies the player's attack card's value.
Negotiate and kicker Attack Multiplies the number of cards the player takes from the opponent as compensation. If the kicker's value is negative, the opponent takes compensation from the player instead.[1]
Negotiate and kicker Negotiate No effect if the deal succeeds, but multiplies the number of ships the opponent must lose if the deal fails. If the kicker's value is negative, the opponent retrieves an equivalent number of ships from the warp instead of losing ships to the warp if the deal fails.[1]

Kickers are discarded along with the revealed encounter cards during the resolution phase.

Unique kickers[]

Unique kickers were introduced in the Cosmic Dominion reward deck. These kickers have unique effects which are applied if they are revealed in an encounter. Unless otherwise stated, they still follow the multiplication rules described above.

  • ×-1 (Reverse Polarity)
    • Multiplies all attack cards in the encounter. Does not multiply compensation or failed deals.
  • ×1 (Self Destruct)
    • When revealed, both sides immediately lose the encounter and all involved ships go to the warp without compensation.
  • ×2 (Duplicity)
    • When your allies' ships leave the hyperspace gate, they go to the warp. (Note: According to Fantasy Flight Games' 2018 FAQ, defensive allies' ships are considered to be in the hyperspace gate even though they are not physically placed on it; therefore, if you play this as the defense, it will send your defensive allies to the warp.)
  • ×2 (Jamming Signal)
    • All other revealed kickers are canceled and no reinforcements may be played.
  • ×4 (Give War a Chance)
    • Does not multiply compensation or failed deals.

History[]

Notes[]

  1. 1.0 1.1 The rules for how kickers with negative values affect compensation and failed deals were included in More Cosmic Encounter. In the current edition, the only negative kicker is the unique ×-1 (Reverse Polarity), which specifically states that it does not affect compensation or failed deals, so these particular rules for negative kickers do not apply to the current edition and are included on this page simply for historical purposes.
Cosmic Card (FFG) Cards Cosmic Card (FFG)
ARTEncounter card (23 N  M  R 13) • FLA29×2+5 3 
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