Your opponent does not choose its encounter pod. Instead, its encounter pod is chosen at random.
History: Descended from an ancient sun-worshipping cult, the modern Lasers have learned to focus stellar power accurately enough to bedazzle any opposition. They are now embarked on a plan to spread confusion and fear among their enemies before stepping in to build a coherent Cosmos in their own image.
As a main player, before encounter cards are selected (after your opponent draws a new hand, if necessary), you must select cards at random from your opponent's hand (without looking at them) up to the number of ships he or she has in the encounter and set them aside for the rest of the encounter. If your opponent does not have enough encounter cards left to continue the encounter after being blinded, you win the encounter automatically, otherwise it continues normally.
Wild: You can discard up to three cards from your hand to choose any player (including yourself) and set aside the same number of cards randomly chosen from that player's hand until the end of the encounter.
|Limits opponents' options||Can be difficult to negotiate with|
On the other hand, it can be very difficult to negotiate with opponents, as your power could very well make them unable to select a negotiate card to use.