|Power to devour|
|Eats planets when alone|
At the start of any regroup phase, you may send 4 of your ships to the warp to destroy a planet that is not in the Locust's home system, removing it from the game. Any ships on that planet are sent to the warp. Afterwards, give this flare to the Locust. If the Locust is not in the game, discard it instead.
Once per encounter, you may devour one foreign planet on which you have more total ships than all other players combined. If you do so, all other players' ships on that planet are sent to the warp.
At the start of any regroup phase, if Locust is the only one with ships on another player's planet, it can use its power to devour the planet. Devoured planets are removed from the game and each count as a foreign colony for the Locust's player, even if its power is later lost or stolen. If its power is stolen, previously-devoured planets do not count as foreign colonies for the stealing player.
House rules Edit
As it is very difficult for Locust to be alone on a planet, especially if the opponents see it coming, the Cosmodex suggests this house rule to make Locust stronger:
- Each devoured planet counts as two foreign colonies for Locust instead of one.