Negotiate cards encounter cards. They can be played during an encounter to make deals or collect compensation.(previously known as compromise cards ) are one of the types of
If both main players in an encounter reveal s, all allies return their ships to their colonies, and the main players have one minute to make a deal. If a deal isn't made within one minute, or if the players can't reach an agreement, both players must lose three ships to the warp.
In a deal, one or both players may give the other a maximum of one colony on a planet the player occupies, and/or any number of cards from his or her hand. Players may also offer promises and other non-tangible things, but such actions are never binding and are not considered part of the deal - there must be at least one granted colony or traded card for a deal to be successful.
The artifact can be played after the deal-making process to immediately cause the deal to fail.
If a player reveals a attack card, the player immediately loses the encounter (regardless of the number of ships on either side), but collects compensation (previously known as consolation). For each ship the player loses to the warp as part of the encounter resolution, the player steals one card at random from the opponent's hand and adds it to his or her own hand. If the opponent doesn't have enough cards, his or her entire hand is taken. If no ships end up in the warp (e.g. through Zombie's power), then no compensation may be collected (unless stated otherwise, such as with Healer).and his or her opponent reveals an
Compensation can be thought of as either consolation for a losing player who simply wanted to make peace, or a sneaky way to lose on purpose in order to steal cards from the other player's hand and/or bring down one's allies with him or her.
See Also Edit