The reward deck is a special deck of 32 cards introduced in Cosmic Incursion. It is a slightly more powerful deck than the cosmic deck and is designed to encourage defensive alliances. If the reward deck is in use, players may draw some or all of their rewards from it instead of from the cosmic deck.
Another set of 32 reward cards is included in Cosmic Dominion. This new deck contains different cards from the Cosmic Incursion reward deck, and may be used alone or combined with the reward deck from Cosmic Incursion.
To play with the reward deck, simply shuffle it and place it face down in the play area during setup. During the game, whenever a player has the option of drawing cards for rewards (such as by being a successful defensive ally), he or she may draw some or all of the cards from the reward deck instead of the cosmic deck. This follows all the normal rules of drawing cards for rewards: the player must decide how many cards he or she wants from which source(s) before he or she draws and looks at any of the cards.
Cards from the reward deck have a different card back than cards from the cosmic deck. When a player is taking or otherwise selecting cards at random from another player's hand, the player is allowed to look at the backs of the cards. This makes reward cards more tempting to steal, as they are generally more powerful than ordinary cosmic cards, but the stealing player runs the risk of taking a rift.
When reward cards are discarded, they go to their own discard pile (separate from the cosmic deck's discard pile). If the reward deck runs out, its discard pile is reshuffled to form a new reward deck. If there are no reward cards left in either the reward deck or the reward discard pile, no more reward cards can be drawn (a cosmic quake is not caused).
Note that while the reward deck contains many powerful cards, it does not contain any flares, nor does it contain attack cards higher than . Depending on the situation, players may want to draw rewards from the cosmic deck rather than from the reward deck.
Reward deck contentsEdit
- 15 encounter cards:
- 4 reinforcements from to
- 4 kickers from to
- 4 rifts from to
- 5 artifacts:
- 12 encounter cards:
- 2 reinforcements with values and (X=the number of ships on either side of the encounter)
- 4 intimidates with values from to
- 5 unique kickers from to , with new effects in addition to multiplying encounter cards
- 4 rifts from colonies when used, and cause a loss of cards or colonies when stolen. to : These new rifts allow a player to claim cards or even
- 5 new artifacts: , , , ,