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Rifts  _  are a card type introduced in Cosmic Incursion. Rifts with values from  3  to  5  are included in the Cosmic Incursion reward deck. They can be played at the start of any encounter to retrieve up to the rift's value of any players' ships from the warp. If a rift card is stolen from a player's hand, the rift detonates, causing the stealing player to sacrifice ships equal to the rift's value.

Rift cards also appear in the reward deck from Cosmic Dominion, with values from  1  to  3 . In addition to retrieving ships, these new rifts allow players to draw cards or even establish new colonies. When detonated, these rifts cause the thieving player to discard cards or abandon entire colonies.

RulesEdit

(From the Cosmic Dominion rulebook)

Rifts have two effects. First, a player may play a rift to receive a benefit of ships, cards, or a colony as stated on the card. Additionally, if a rift card is taken from a player’s hand and kept, either as compensation or as the result of another game effect, the rift detonates, causing the thieving player to lose ships, cards, or a colony as stated on the card. After detonating, a rift is discarded.

Cosmic Card (FFG) Cards Cosmic Card (FFG)
ARTROYGBPEncounter card (23 N  M  R ) • FLA29×2+5 3 

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