FANDOM


Seeker is an alien who can ask a "yes or no" question before encounter cards are selected, if he is a main player or an ally. The question must be answered truthfully. If it involves a player's intentions, he must decide then and subsequently abide by that decision.

EonEdit

Seeker
Power of truth
Asks "yes or no" question
Eon Expansion 1 Seeker Skeptic
Eon
Launch Alliance Planning
Wild
If a player invites you to ally, you may demand to see the challenge card he intends to play. If you ally with him, he must play that card, if he can.
Super
If you are a main player or an ally, you may ask any question of one of the main players, not just a "yes" or "no" question. He must answer it truthfully. This question takes the place of your normal Seeker question.

MayfairEdit

Seeker
Power of truth
Asks "yes or no" questions
NoImage
Mayfair
Launch(Mayfair)Invitations(Mayfair)Alliance(Mayfair)Planning(Mayfair)
Wild
When a player asks you to ally, you may demand to see the Challenge Card he intends to play. He must play that card whether you ally with him or not if he can.
Super
If you are a main player or an ally, you may ask one of the main players any question regarding a single challenge, not just a "yes" or "no" question. He must answer it truthfully. This question takes the place of your normal Seeker question.

FFGEdit

Seeker
Power of truth
Asks "yes or no" question
Seeker (FFG)
FFG
Alliance(FFG)(on)Planning(FFG)(on)
Wild
If a player invites you to ally, you may demand to see the encounter card he or she intends to play. If you ally with that player, he or she must play that card, if possible. You may only demand to see one player's encounter card per encounter.
Super
When using your power, you may ask any question, not just a "yes or no" question. The player you ask must still answer it truthfully to the best of his or her ability.

StrategyEdit

The most obvious way to use the Seeker's ability is by asking a player if he plans to use an encounter card higher than X, or if he will negotiate. Other, more subtle uses include asking if a player has any encounter cards higher than X.

The Seeker is very effective in counteracting aliens such as Sorcerer and Spiff, as well as other aliens who have optional powers. A skilled Seeker player can ask questions about a player's hand or future intent, and can use certain artifacts more effectively as a result. For example, a Seeker could ask "Do you have a Cosmic Zap in your hand?" and if the answer was "yes", he might then use the Finder card to acquire it.

In theory a Seeker could ask extremely esoteric questions such as "Will you use a negotiate in any of the next three challenges in which you are a main player?" While this kind of question is partially invalid in later versions, in its original Eon form it causes controversy over the possibility of the answer becoming false in the later encounters. In the Mayfair version, you can still do this to an extent; question must refer to a 'single specific challenge', but it does not have to be the current challenge, allowing you to (for instance) ask questions about how a player will behave the next time you attack them. In either the Mayfair or Eon versions, one of the most devastating ways to use its power is to ask someone how they will answer the next time you use your power on them, allowing you to functionally bind them in any way you desire (in the Eon version, possibly crippling them into unplayability for the entire remainder of the game!) In the FFG version, questions are only binding for the current challenge, rendering double-questions like this unworkable outside of extremely unusual circumstances.

 
EditionPower TextHistory
EonYou have the power of truth. Whenever you are involved in a challenge as a player or as an ally, you may ask one "yes or no" question of one of the two players in the challenge. He must answer it truthfully, "yes" or "no". You may ask him the question anytime before cards are played, and he must answer it then. If it involves his intentions, he must decide then and subsequently abide by that decision.Evolving during an intense struggle between more developed species, the Seekers gained ecological room only by acute sensitivity to their opponent's disposition. Always probing, they closely evaluate what is known. Lately, Seekers have turned searching eyes upon the Cosmos.
MayfairYou have the power of truth. When you are involved in a challenge, you may ask one of the main players a "yes" or "no" question. He must answer truthfully. You may ask him the question any time before cards are played, and he must answer it then. If it involves his intentions, he must decide then and subsequently abide by that decision if he can. The question must relate to a single specific challenge or to the player's current hand. You may not bind the player to an action beyond one specific challenge. Examples: "Are you going to play a Compromise Card?" "Are you going to play an Attack Card greater than 10?" "Do You have the 40 Attack Card in your hand?".Evolving during an intense struggle between more developed species, the Seekers gained ecological room only by acute sensitivity to their opponents' disposition. Always probing, they closely evaluate what is known. Lately, Seekers have turned searching eyes upon the Cosmos.
FFGYou have the power of Truth. As a main player or an ally, you may use this power after alliances are formed but before encounter cards are selected to ask one "yes or no" question of one of the main players (your opponent, if you are a main player). That player must answer your question truthfully. If your question involves the player's intentions during this encounter (such as "Are you going to play a negotiate this encounter?"), he or she must abide by his or her answer. Once this encounter ends, the player is no longer bound by his or her answer.Evolving during an intense struggle between more developed species, the Seekers gained ecological room only by acute sensitivity to their opponent's disposition. Always probing, they closely evaluate what is known. Lately, Seekers have turned searching eyes upon the Cosmos.

Stub

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.