Power of patience
Limits length of game
Tick-Tock (FFG)
Each time the discard pile is shuffled to create a new deck, you may immediately establish a colony on any one of your opponents' home planets with up to four of your ships.
Each time you win a challenge or make a deal, you may send one of your ships to the warp to discard a token from your alien sheet. This is in addition to any tokens you may discard through normal use of your power.

Tick-Tock is an alien with the power of Patience. Tick-Tock's power gives it an alternate winning condition. It starts with ten tokens (eight if playing with four planets per player), and removes one token each time the defense wins or a deal is made; when the last token is removed, Tick-Tock immediately wins the game. If this happens at the same time as another player winning, such as if a deal that grants one or more players their winning colonies also causes the final token to be removed, then Tick-Tock shares the victory with those other players.

This alien is unusual in that it affects the play of all the other aliens but does not grand the player him- or herself any direct advantage during the game.