|Power to eradicate|
|Eradicates opponents' ships|
Once per encounter, you may send one of your ships not in the encounter to the warp to cancel the effect of any one artifact card. The artifact card is discarded as normal.
You may use your power as an ally.
Go in for strong attacks as early as possible to remove as many ships as you can. The fewer the ships the opponents have, the easier it is for you to have strength in numbers.
Against Void, it is better to rely on high attack cards than superior numbers of ships.
Beware of aliens such as Healer, as they render Void's power nearly useless. However, Void is greatly favored against alien that rely on ships in the warp or on greater numbers of ships, such as Amoeba and Warpish.
Mentions in the FAQ Edit
- Zombie's power is useless vs Void, because while Zombie saves all of its own ships that would go to the warp, Void's power makes it so that they do not go to the warp in the first place.
- Playing a negotiate against Void gives no compensation, because no ships end up in the warp.
In the current edition, Void cannot reduce a player to fewer ships than the number of foreign colonies required to win the game; any ships that Void would eradicate that would bring a player below this number are sent to the warp as normal. In previous editions, Void did not have this restriction, and if it was able to reduce another player to below this level, he or she had to discard his or her hand and was eliminated from the game entirely.