|Power of choice|
|Not controlled by destiny|
As the offense, when you draw a player's color from the destiny deck, you may have an encounter with that player in any system, not just his or her home system.
You may look at one other player's hand before deciding who to encounter.
|FFG||You have the power of Choice. As the offense, after you draw from the destiny deck, use this power to encounter any alien on any planet of your choice instead of encountering the alien mandated by the drawn destiny card (for example, you could choose to encounter the Virus' ships on the Mind's planet, even if you were actually directed to have an encounter with the Oracle by the destiny card). Any other effects caused by the drawn destiny card still take place as usual.||Arising on a cold and barren asteroid, the Wills gave no thought to legal niceties in their relentless struggle to capture the fain rays of a dying star. Unfairly charged with preying upon the weak, they wish only to find locations in which they may spread their solar membranes, unopposed.|
The real power of the Will is not obvious at first glance. But he has the ability to attack (for instance) the Mind on the Oracle's planet. This means he can pick and choose who he thinks has the weakest hand or weakest defenses. He can pick off foreign colonies from a player who has too many - an ability unique to him.
When the Will is in a game, often the game is prolonged, because it is simply more difficult to get to 5 foreign colonies, because Will can target and knock out other players' foreign colonies.